I played a cyberpunk horror "Observer: System Redux", which is scheduled to be released this winter from NA Publishing!
This work remastered a masterpiece horror "> Observer_", which has a number of award -winning history, for the next -generation aircraft, and has added a story.It is the last appearance of actor Lutgar Hauer who appeared in the movie "Blade Runner" and is a tribute to a great movie star.
In this article, we will deliver the impressions of playing, focusing on the unique fears and its charms that make use of the world view unique to Cyberpunk.
An amusement park that solves the mystery!The appeal of "survey and reasoning" that can be enjoyed only because the location to be examined is not limited
The protagonist of the story is Daniel Lasalski, a member of the police special unit "Observer".He receives a message from his unknown son and reaches a corner of a slum in a city called Krakow.
In one room of the apartment, where my son seems to have lived, there is a corpse without neck, and there is no doubt that a big incident is occurring ...!From here, it is said that to know the son's entry, and to investigate the truth of the mysterious incident that is happening here.
In this work, a large goal such as "searching for your son's whereabouts" is presented, but no detailed guide is displayed.You can see the icon of the target location or the guide to the destination to the minimap, so you can collect information using your own eyes, feet and feelings like a criminal, and approach the answer step by step.。
I was familiar with my kind games these days, but it was very fun to think about the information that gradually increased to the journal and what I needed to do, as if I had become a detective.It gives you a "feeling of investigation".
Of course, powerful information is not available.In some cases, you may need to sneak into the administrative room to steal information, hack and unlock.
Well, this is still a detective, so even if you are accused, you can usually say "cooperate with the investigation!"Cyberpunk detective basically has strong power.
In the field verification, the two vision modes are the key to the investigation.We will use two types of visuals, "electromagnetic vision" that responds to various electronic devices and "biological vision" that responds to blood stains and organic matters.
By using the "electromagnetic vision", you can analyze the items that remain on the spot, such as personal computers and various devices, in detail.In the cyberpunk world where physical mechanization and memory data are advanced, it is not unusual for the body to embed implant in the body.Examining the corpse with an "electromagnetic vision" can find important evidence.
In the "biological vision", information can be obtained from blood stains left on the floor and scars attached to the corpse.You can see the blood, but depending on the location, you can find traces that cannot be confirmed with the naked eye, such as after semen that would have been wiped.
You can open and close many cupboards, and you can check e -mails and files on your computer, so there are more impressions you need to see.It is not always possible to obtain powerful information when you check it all, but on the contrary, the play feeling that you have to look at to every corner can be said to be one of the fun elements of this work.
That's why the feeling of "this is it!" When you find clues is very pleasant and motivated to continue the investigation (game).
An unique "ego collapse" experience that makes use of the setting of cyberpunk!
This work is called "Cyber Punk Horror", but what is a horror in cyberpunk?To be honest, I was not good at horror, so I wasn't familiar with the horror genre, and I couldn't imagine the horror element of this work until I actually played it.
Intuitively, is it close to a psycho horror that blurred human madness?The interesting thing is that the eerie axis felt from the screen was more cyberpunk than horror.
Even if you say Cyberpunk, the way of description varies depending on the work.In this work, it is a little dirty and dystopia -like world under the retro -protective cyberpunk feeling envisioned by people in the 1980s.
The landscape drawn as a desperate world is a bit strange and unrealistic fear.
With this alone, it would only be a bit cheerful, but since the killed body was discovered in an apartment, the eyes were completely changed.
As you find the victims one after another, you will start to be aware of some kind of “dangerous being” that will be nearby, and when you open the door or look back, you will be nervous.
The ultimate was a production that took advantage of the world view of cyberpunk.As a means of investigation, Daniel can connect the code to the victim's connector and read its memories.
In terms of game, we enter into the opponent's memory and relive the action, but the killed human memory data is damaged in some places and can only be read in fragmentary.The world of memory is so eerie and scary ...!
If you are touching game consoles and personal computers, would it be easier to convey so -called “bugs”?When you look at the screen where noise runs, photos are displayed continuously, or missing, have you ever thought, "Wow, scary!"It is close to that feeling.
In addition, the victims may probably have some mental illness or have side effects of drugs, and spures the fear that they are seeing a very sane vision.And the more you access the victims' memories, the more their memories begin to mix with Daniel.
It should be being investigated in the real world, but suddenly the illusion that the corridor continues infinitely or talks from a room where no one should be suddenly, the memory of the dead will be eroded as the story progresses.It will be.
As a result, you can no longer determine which you are now ...You should experience the fear that you (Daniel) broken.
For the time being, there are some unidentified enemies, and there are situations such as hiding or running away, but the essence of fear in this work is not there.The memory of others who fragmented and "bug" and the fear of being eroded by it.The eerie of the dystopia world in the first place.
This is the biggest attraction in this work, with such an atmosphere that creates such an atmosphere, and with a feeling of consumption that can slowly cut off the spirit.
In cyberpunk works, you often see the subject of the ego collapsed by viruses, but that's exactly the impression.In a sense, although it is similar to works based on hallucinations, it is well -formed for those who like this kind of story because it makes use of the data of memory and the unique characteristic of cyberpunk that can be accessed directly.It is a work I want you to touch.