The latest video released by Voca Game Studio led by Keiichiro Toyama of "SIREN"
Bokeh Game Studio, whose representative director is Keiichiro Toyama, who was involved in the action horror games "SIREN" and "Silent Hill", announced a concept artist at the company on Tuesday, October 12th. A video of an interview with Miki Takahashi, who works as a director, has been released. In this video, information about the enemy character of the new horror game developed by the company is also told. [See other images related to this article] Mr. Takahashi joined Sony Computer Entertainment (currently Sony Interactive Entertainment) after graduating from the Department of Visual Communication Design at Musashino Art University. He has a track record of being involved in the design of the enemy characters "Shibito" and "Yamibito" that appear in the "SIREN" series. In the interview video with Mr. Takahashi released this time, he first talks about how he got into the game industry. Looking back on his childhood, Mr. Takahashi said, "I didn't want to enter the game industry (just because I like games)." It is said that he entered the game industry knowing that the technology would work. Next, regarding his encounter with the "SIREN" series, which is his representative work, he talked about an episode in which he joined the first "SIREN" (2003) project halfway through and was in charge of designing the "Shijin" that had a vacancy. In the following "SIREN2" (2006), he was in charge of the design and setting of the "Yamijin" including clothes from the early stages of the project. He also worked on the design and setting of "Shijin" in "SIREN: New Translation" released in 2008. Mr. Takahashi's drawings seem to have had a dark impression since childhood, but for himself, he said, "It's my favorite style, and it's a calming style, so I'm lucky to be able to participate in 'SIREN.'・I feel like I fit right in with the work,” he said. Also, in the video, in addition to the idea of the design that is not intended to surprise, but is filled with fun, beauty, and sadness, the background and design intentions of the enemy characters in the first title produced by Bokeh Game Studio are expressed. It is According to Mr. Takahashi, while the enemy characters "originally were humans" are left as pity and humor, various creatures' "strong vitality that humans do not have" are applied to the design in a wide range. seems to be dropped. At the end of the video, Mr. Takahashi, who wants to challenge the complex fun and enjoyment that comes from being human, talks about "horror as entertainment" that goes out of his way to experience things that humans would normally want to avoid. Thoughts were also spoken. Bokeh Game Studio has released videos of interviews with creative director Mr. Toyama and producer Mr. Kazunobu Sato. If you are interested, please check the corresponding article.
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